Can U Do Trial of Ascendancy Over Again

The Lord'southward Labyrinth, with diverse traps visible on all sides.
Having proved your mettle in the Trials of Ascendancy, yous earn the correct to enter Izaro's Labyrinth. Centuries take passed, but its traps are as unsafe as the day its doors were commencement opened.
Description on the official Path of Exile website [1]
The Labyrinth is a randomly generated dungeon filled with traps, puzzles and monsters, culminating in a challenge against Izaro. Completing the Labyrinth for the kickoff time unlocks a character'due south Clout class and points for the powerful Ascendancy skill tree. It too offers equipment enchantments and several unique items.
Contents
- one Overview
- 1.ane Variations
- 1.1.ane The Labyrinth
- i.1.2 The Cruel Labyrinth
- ane.one.3 The Merciless Labyrinth
- 1.1.4 The Eternal Labyrinth
- ane.ane.5 Enriched Eternal Labyrinth
- 1.2 Layout
- 1.three Rewards
- 1.ane Variations
- 2 Rooms
- 3 Traps
- 3.1 Tile Puzzle
- 3.2 Argus
- 3.three Other traps
- 4 Unique items
- v Chests
- 6 Secrets
- vii Achievements
- 8 Version history
- nine References
Overview
After completing the starting time six Trials of Ascendancy, the actor can enter the Aspirant's Plaza through the Statue of the Goddess in the Sarn Encampment. The plaza has a waypoint that can exist accessed from any human activity (it appears side by side to the hideout icon). The Plaza is where the player chooses which labyrinth to enter.
The Labyrinth must exist completed in one run without dying.
- The Labyrinth tin can exist attempted as many times as desired.
- There are no waypoints. Upon death, players must resurrect in town and the current Labyrinth ends. Disconnecting, logging out, or exiting the game too ends the current Labyrinth. The Player will resurrect in the town of the act they came from.
- Players may non utilise town portals, except to get out. When using a portal, a warning message will ostend the choice to abandon the current Labyrinth. This portal volition take the role player to the Human activity 3 town, regardless of where it was entered.
- Whatsoever labyrinth specific items such as keys found must be used in the current Labyrinth. Like quest items, these items cannot exist traded or moved to a stash. Unused items will exist dropped (destroyed) when leaving the Labyrinth.
- The stash is attainable before each encounter with Izaro, and in the Ascendancy Chamber.
Variations
Labyrinth | Surface area level | Trial locations | Enchantment |
---|---|---|---|
The Labyrinth | 33 | The Lower Prison The Crypt Level 1 The Chamber of Sins Level 2 The Crematorium The Catacombs The Purple Gardens | Gloves |
The Savage Labyrinth | 55 | The Prison house (Act 6) The Catacomb (Human activity 7) The Chamber of Sins Level 2 (Act 7) | Gloves Boots |
The Merciless Labyrinth | 68 | The Bath House The Tunnel The Ossuary | Gloves Boots Helmets |
The Eternal Labyrinth | 75 | Finish-game maps | Gloves Boots Helmets (3 choices) |
Eternal Labyrinth of Potential (w/ ![]() Adversity reveals old flaws and new strengths. Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth of Potential. Yous must take completed the six different Trials of Ascendancy found in Maps in order to access this area. ![]() | 83 | End-game maps | Gloves Boots Helmets (3 choices) Belts |
Eternal Labyrinth of Fortune (w/ ![]() but justice favours only the truly worthy. Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth of Fortune. You must have completed the six different Trials of Ascendancy found in Maps in order to access this expanse. ![]() | 83 | Terminate-game maps | Gloves Boots Helmets (3 choices) Labyrinth rewards are enriched |
Eternal Labyrinth of Opportunity (w/ ![]() should you run across her claiming. Travel to the Aspirants' Plaza and spend this item to open up the Eternal Labyrinth of Opportunity. You lot must have completed the six different Trials of Clout plant in Maps in order to access this area. ![]() | 83 | Finish-game maps | Gloves Boots Helmets (three choices) Divine Font can exist used 6 additional times |
The Labyrinth

The Statue of the Goddess airtight entrance

The Statue of the Goddess opened entrance
Monster Level: 33
The start Labyrinth requires six trials: i in Act one, two in Human activity two, and iii in Act three. While the layout changes every day, some things are constant. The outset room is always a Forgotten Reliquary and at that place is only one path through it to the outset Izaro fight. The 2d room tin can lead directly to Izaro, merely there is an optional room besides. The path to the final fight always has two rooms. The final fight takes place with no traps and there is a limited number of mechanics.
Completing the Labyrinth gives a choice of Clout Class, 2 Clout Points, and the chance to add an implicit modifier to a pair of gloves.
The Cruel Labyrinth
Monster Level: 55
The second Labyrinth requires three trials, one in Human action six and two in Act seven, a minimum level of 40, as well every bit the completion of the beginning Labyrinth. Like the commencement Labyrinth, the first room is a Forgotten Reliquary and provides a direct shot to Izaro. The next two fights crave two rooms each. Labyrinth traps announced with the last fight, with more than and stronger mechanics than the first Labyrinth.
Completing the Barbarous Labyrinth gives 2 Ascendancy Points and the chance to add together an implicit modifier to gloves or boots. The modifier to gloves has higher values than those in the first Labyrinth.
The Merciless Labyrinth
Monster Level: 68
The 3rd Labyrinth requires three trials, 1 each in acts viii, 9, and 10; a minimum level of 50; likewise as the completion of the Cruel Labyrinth. Each fight with Izaro requires the player to cross at least two rooms to fight, but the room before the showtime Izaro fight is ever a Forgotten Reliquary. All mechanics can be seen in the Izaro fights, many with stronger effects.
Completing the Merciless Labyrinth gives 2 Ascendancy Points and the hazard to add an implicit modifier to gloves, boots and helmets. The modifier to gloves and boots accept college values than the previous Labyrinths.
The Eternal Labyrinth
Monster Level: 75
The last Labyrinth requires 6 trials, constitute through the map device, a minimum level of threescore, as well as completion of the Merciless Labyrinth. Each run costs 1 Offering to the Goddess It is fourth dimension for the Goddess to give her final verdict.
Your fate rests in her even easily. Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth. You must have completed the six different Trials of Clout found in Maps in lodge to access this area. . The layout requirements are the same as the Merciless Labyrinth. All mechanics are at total force for the Izaro fights.
The Eternal trials and Labyrinth include a new trap blazon: Picket traps. These traps utilise ane of many furnishings to an area and can be temporarily deactivated by dealing harm to them.
Completing the Eternal Labyrinth gives 2 Ascendancy Points and the risk to add an implicit modifier to gloves, boots and helmets, with a choice between 3 enchantments for helments. The modifier to gloves, boots, and helmets have college values than the previous Labyrinths.
Enriched Eternal Labyrinth
Monster Level: 83
A crafting pick obtained from a Vivid Abberarach allows you to enrich an Offering to the Goddess into ane of iii variants. It uses the same layout as the Eternal Labyrinth, and Labyrinth monsters, traps, and Izaro are significantly buffed. Dedication to the Goddess Earlier the Goddess, nothing remains hidden.
Adversity reveals former flaws and new strengths. Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth of Potential. You must accept completed the six different Trials of Ascendancy establish in Maps in gild to access this area. (Eternal Labyrinth of Potential) lets you enchant belts,
Tribute to the Goddess Yous may appeal to the Goddess for another verdict,
merely justice favours but the truly worthy. Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth of Fortune. You must have completed the six unlike Trials of Clout found in Maps in order to access this area. (Eternal Labyrinth of Fortune) gives greater rewards to Labyrinth chests, and
Gift to the Goddess The Goddess abides a kingdom across compare,
should you meet her claiming. Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth of Opportunity. You must have completed the half dozen different Trials of Clout constitute in Maps in order to access this area. (Eternal Labyrinth of Opportunity) lets you use the Divine Font 6 boosted times.
Layout
The rooms of the Labyrinth are withal randomly generated but connections between rooms and content of rooms only change daily. All rooms exits will be in the same relative place and if room has a fundamental, darkshrine or other chemical element, all instances that solar day will have the aforementioned element. It is changed daily at midnight (00:00) UTC. When the Labyrinth is generated, keys to locked doors are placed behind traps, subconscious passages are created that connect areas, and secret rooms are placed. Iii times, the player encounters Izaro, and the fight volition evolve depending on the player'due south actions in previous encounters. The beginning two fights end when Izaro's hitpoints are reduced to 2/3 and 1/3 respectively; the last ane ends when Izaro is defeated.
Rewards
After defeating Izaro, players enter the concluding room of the Labyrinth, the Ascendancy Sleeping accommodation. This room contains the Chantry of Clout, a Divine Font, and x chests of Izaro's Treasure.
Completing the Labyrinth on normal difficulty grants the player the ability to choose an Ascendancy class on top of receiving two points to spend on the Ascendancy skill tree. On completing the cruel, merciless and eternal Labyrinth the player over again receives two points each. Players must interact with the Altar of Clout to choose their class and receive their points.
In add-on, every time the thespian completes the Labyrinth, they may use the Divine Font to imbue one piece of equipment with an enchantment. If you gained additional Divine Font uses, the enchantment choices are rerolled after each utilise.
Each of Izaro's Treasure chests is equivalent to a random strongbox—for instance, one may be filled with random boodle, while some other may contain just jewelry or currency. One Treasure Key This item is required to open up one of Izaro's Treasure Chests located in the Labyrinth. This item volition drop on the footing when leaving the Labyrinth.
is required to open each chest. Keys are establish throughout the Labyrinth and from Izaro himself. During the get-go two Izaro encounters, players may cull to focus on Izaro without disabling his extra buff/impairment mechanics. If not disabled these mechanics then behave over to the next phase of the fight making it more dangerous, but as well more rewarding. Izaro will drop an additional key for each mechanic in place at the end of the fight. Additional Treasure Keys can be obtained by killing Argus or opening Curious Lockboxes.
Rooms
The Labyrinth is a series of connected areas. There are pedestals at each door of an area that display the map of the areas already seen as well as the room on the other side of the doors. The path covered past the door is highlighted.
Proper noun | Sign | Notes |
---|---|---|
Blank | ![]() |
|
Entrant's Trial | ![]() ![]() |
|
Forgotten Reliquary | ![]() |
|
Gold Door | ![]() |
|
Golden Key | ![]() |
|
Silver Cache | ![]() |
|
Silver Key | ![]() |
|
Traps
There are many different traps in the labyrinth. The traps from the Trials of Ascendancy and few others are combined in gauntlets throughout the area. They can exist deadly, normally dealing a percentage of the player'due south life or energy shield pool every bit physical damage. They deal damage that scales with the histrion's life and energy shield puddle. Traps tin can also impairment monsters, merely they bargain less impairment to minions. The most common ones are introduced to the player in the Trials of Clout.
Image | Proper name | Description |
---|---|---|
Cleaver traps |
| |
![]() | Spike traps |
|
![]() | Sawblades |
|
![]() | Spinning blades |
|
![]() | Furnace traps |
|
![]() | Blade sentries |
|
![]() | Dart traps |
|
![]() | Scout traps | Sentinel traps employ one of many effects to an area. Sentinel traps can be temporarily deactivated past dealing impairment to them. They only appear in the endgame Labyrinth and in trials to endgame Labyrinth. In that location are several variations of Spotter Traps:
Picket traps are showcased in the endgame trials, which can randomly be found in maps. |
Tile Puzzle
A tile puzzle room will be opened by stepping on iii tiles in sequence in front of information technology. The sequence of the tiles outside will then demand to be used to cross a filigree of tiles to the advantage. For example, if information technology has Fire, Lightning, Ice outside, and so you lot must step in tiles in that order: Fire, Lightning, Ice, Fire, Lightning, Ice, etc. Crossing all the way will open the door to the advantage. Stepping on an incorrect tile triggers a sprint trap and resets the puzzle sequence.
Argus
Argus is a dominate monster found in the Merciless and Eternal Labyrinth. His location is abiding within a given layout. Argus drops a Treasure Key on death.
Other traps
Diverse other traps announced in the Labyrinth, such every bit vertically moving spinning blades (often guarding an entrance) and others.
Unique items
The following unique items tin can be merely institute in the Labyrinth, appearing equally occasional rewards from chests behind Silvery Doors and Izaro'south Treasure:
-
Chitus' Needle One Handed Sword
Quality: +twenty%
Physical Damage: (46.eight-50.four) to (85.8-92.four)
Disquisitional Strike Risk: 5.50%
Attacks per Second: 1.sixty
Weapon Range: 16 Requires Level thirty , 101 Dex +25% to Global Critical Strike Multiplier +30 to Strength
(140-160)% increased Physical Damage
+30 to maximum Mana
5% increased Motion Speed
30% increased Elemental Damage
+2 to Weapon Range "With this, I will weave the threads of fate
into a noose for our 'glorious' emperor."
- Chitus Perandus -
Death's Door Quality: +20%
Armour: 387
Energy Shield: 76 Requires Level 64 , 62 Str, 62 Int +(twenty-40) to Strength
200% increased Armour and Energy Shield
+(10-15)% to all Elemental Resistances
25% increased Move Speed
+1 to Maximum Endurance Charges
50% increased Elemental Disquiet Elapsing on you
Bleeding cannot be inflicted on yous To extend your life as long equally possible
is to extend all the maladies that come with information technology. -
Glitterdisc Quality: +20%
Take chances to Cake: 26%
Evasion: (148-161)
Energy Shield: (79-111)
Movement Speed: -three% Requires Level 27 , 37 Dex, 37 Int 4% run a risk to Dodge Attack Hits (120-140)% increased Evasion and Energy Shield
+(20-30) to maximum Energy Shield
+(xxx-50) to maximum Life
ten% increased Rarity of Items found
25% risk to Avoid Burn Damage from Hits
You always Ignite while Burning Izaro's insistence on using lava
resulted in some surprising material discoveries. -
Izaro's Dilemma Claw
Quality: +20%
Concrete Damage: (72-81) to (184-207)
Critical Strike Chance: half dozen.00%
Attacks per 2d: (1.76-1.84)
Weapon Range: 11 Requires Level 68 , 131 Dex, 95 Int +46 Life gained for each Enemy hit by Attacks (forty-60)% increased Concrete Damage
Adds 20 to 50 Physical Damage
(x-15)% increased Attack Speed
+(300-400) to Accuracy Rating
100% increased Global Concrete Harm while Frozen Izaro saw himself not as a man,
just as a divine saviour trapped in a man's body. -
Izaro's Turmoil (eighteen-25)% increased Fire Damage
(xviii-25)% increased Cold Damage
ii% chance to Ignite
2% take chances to Freeze The one time-glorious emperor spent his final days
imprisoned in his greatest creation;
a tool to filter out the unworthy
that pushed a monster to power. Place into an allocated Gem Socket on the Passive Skill Tree. Correct click to remove from the Socket. -
The Scales of Justice Quality: +xx%
Take chances to Cake: 23%
Movement Speed: -3% Requires Level 49 , 118 Int (10-15)% increased Spell Damage Has no Free energy Shield
+(forty–lxx) to maximum Life
+(40–70) to maximum Mana
(3–4) to (7–8) added Fire Damage per 100 of Maximum Life or Maximum Mana, whichever is lower
Unaffected past Ignite or Stupor if Maximum Life and Maximum Mana are inside 500 You shall be weighed and measured. Y'all shall exist judged...
and perhaps you shall exist constitute worthy. -
Spine of the First Claimant Sceptre
Quality: +20%
Concrete Damage: (39.vi-46.8) to (59.four-70.2)
Critical Strike Run a risk: 6.00%
Attacks per 2nd: (1.47-1.54)
Weapon Range: 11 Requires Level xx , 38 Str, 38 Int xiv% increased Elemental Damage (100-140)% increased Physical Damage
40% increased Damage with Hits against Frozen Enemies
+(25-35)% to Common cold Harm over Time Multiplier
(30-fifty)% increased Common cold Damage
(v-x)% increased Attack Speed
(4-8)% increased Cast Speed
5% chance to Freeze Thousands gazed upon the doors of the great labyrinth,
at an Eternal Champion in steel and gold,
The first to challenge its treacherous traps.
To mark the occasion, Izaro had the Champion'due south remains gilt. -
Steelworm Requires Level 52 Adds 6 to 12 Physical Damage to Bow Attacks Grants Telephone call of Steel
(30–sixty)% increased Evasion Rating and Armour
Deal no Non-Concrete Impairment
Attacks that Burn down Projectiles Consume up to i additional Steel Shard
Skills Burn three additional Projectiles for 4 seconds after you eat a total of 12 Steel Shards The dance of metal and flesh never ends. -
Unyielding Flame Quality: +20%
Hazard to Block: 22%
Armour: 187
Energy Shield: 36
Movement Speed: -3% Requires Level 68 , 85 Str, 85 Int +12% to all Elemental Resistances Trigger Commandment of Inferno on Critical Strike
(50-70)% increased Global Disquisitional Strike Take a chance
+(threescore-80) to maximum Life
+(20-30)% to Burn Resistance
(8-12)% increased Assail Speed if you've dealt a Critical Strike Recently
(8-12)% increased Cast Speed if y'all've dealt a Disquisitional Strike Recently An Emperor must conquer his ain darkness earlier he can act every bit a beacon of light. -
Viper's Scales Quality: +20%
Armour: (312-343)
Evasion: (312-343)
Movement Speed: -three% Requires Level 28 , 43 Str, 43 Dex (80-100)% increased Armour and Evasion
+(30-40) to maximum Life
+(fifteen-25)% to Common cold Resistance
5% increased Motion Speed
20% chance to Poison on Hit with Attacks
Cannot be Poisoned Swift and silent.
One strike, one corpse. -
Winds of Change Quality: +20%
Armour: 184 Requires Level 47 , 68 Str +(30-60) to maximum Life
xxx% increased Projectile Speed
(x-five)% reduced Movement Speed
10% run a risk to Knock Enemies Back on striking
(30-50)% increased Projectile Harm Izaro was slow to come across the treachery growing in his own court
and powerless to stop it once he had;
a captain sailing his own ship into rocks. -
Xirgil's Crank Warstaff
Quality: +20%
Physical Impairment: 32.4-68.four
Disquisitional Strike Take a chance: 6.20%
Attacks per Second: 1.30
Weapon Range: xiii Requires Level 28 , 43 Str, 43 Int +20% Chance to Cake Attack Damage while wielding a Staff +15% Chance to Block Attack Harm while wielding a Staff
(sixty-80)% increased Spell Damage
+(70-100) to maximum Energy Shield
+1 to Level of all Spell Skill Gems
Reflects 1 to 150 Lightning Impairment to Melee Attackers
xx% take a chance for Energy Shield Recharge to start when you Block "Since one with knowledge of machines
might be able to bring the labyrinth to a standstill,
Izaro had us place many boobytrapped decoys.
But I know which switch brings the monster downwards."
- Xirgil, Trapbuilder'due south terminal words.
It is currently unknown if they can be obtained using an Orb of Take a chance Stack Size: 20 Upgrades a normal item to a random rarity Right click this item then left click a normal item to apply it.
Shift click to unstack. while being outside of the Labyrinth.
Emperor'south Cunning Limited to: 1 20% increased Global Accuracy Rating
3% increased Graphic symbol Size
(4-6)% increased Dexterity The greatest victories happen
before the battle has begun. Place into an allocated Gem Socket on the Passive Skill Tree. Right click to remove from the Socket. ,
Emperor'southward Wit Limited to: 1 30% increased Global Critical Strike Chance
3% increased Graphic symbol Size
(iv-6)% increased Intelligence The greatest victories happen
before the battle has begun. Place into an allocated Precious stone Socket on the Passive Skill Tree. Right click to remove from the Socket. ,
Emperor's Might Limited to: 1 10% increased Damage
iii% increased Grapheme Size
(4-half dozen)% increased Forcefulness The greatest victories happen
before the battle has begun. Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. , and
Emperor'southward Mastery Express to: i four% increased maximum Life
3% increased Grapheme Size
v% increased Global Defences
(5-seven)% increased Attributes Learn as much as you tin can,
and surround yourself with people who know the rest. Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. can only exist found as rare rewards from Izaro'south Treasure at the stop of the Eternal and Enriched Eternal Labyrinth.
Chests
Proper name | Location | Notes |
---|---|---|
Silverish Chest | Contains a ![]() ![]() | |
Golden Breast | Contains a ![]() ![]() | |
Curious Lockbox | Contains a ![]() ![]() | |
Izaro'south Treasure | The terminate of the labyrinth | Tin can be opened with a Treasure Key |
Decorative Chest | Forgotten Reliquary | Contains a Labyrinth Trinket |
Emperor's Charts | Argent Enshroud | Maps, only tier 1 and shaped tier 1 |
Emperor's Gifts | Silver Cache | Assorted items, higher rarity and quantity |
Emperor's Trove | Jewelry, jewels and currency | |
Emperor'south Treasury | Silverish Cache | Jewelry, jewels and currency |
Emperor'south Vault | Argent Cache | Jewelry, jewels and currency |
Guard Vault | Behind the locked door with puzzle | Assorted items (probably higher rarity and quantity) |
Guard Treasury | Assorted items with some currency | |
Hidden Chest | ||
Hidden Countinghouse | Assorted items | |
Labyrinth Trove | Same as Izaro's Treasure | |
Supply Cache | Assorted items | |
Battle Supplies | Assorted items | |
Ascendant'southward Treasure | Assorted items | |
State of war Spoils | Silver Enshroud | Assorted items (probably higher quantity) |
Warmonger's Cache | Silvery cache | Weapons and currency |
Secrets
-
Hidden switch opens a room that doesn't evidence on map
-
Secret passage and i of the possible exits
-
Opens a room containing a breast
-
Drops a large wall between 2 trap settings
-
A statue in Domain Enclosure that when moved, reveals a subconscious passage leading to Basilica Addendum.
Achievements
There are 8 achievements available for completing the Labyrinth on the four difficulties in each of a softcore league and a hardcore league:
Name | Achievement |
---|---|
Challenger ![]() | Complete the Labyrinth in a not-Hardcore League. |
Leader ![]() | Consummate the Cruel Labyrinth in a non-Hardcore League. |
Lord ![]() | Complete the Merciless Labyrinth in a non-Hardcore League |
Emperor ![]() | Consummate the Eternal Labyrinth in a not-Hardcore league. |
Fearless ![]() | Complete the Labyrinth in a Hardcore League. |
Dauntless ![]() | Complete the Roughshod Labyrinth in a Hardcore League. |
Indomitable ![]() | Consummate the Merciless Labyrinth in a Hardcore League. |
Untouchable ![]() | Complete the Eternal Labyrinth in a Hardcore League. |
Version history
Version | Changes |
---|---|
three.14.0 |
|
3.8.0 |
|
3.6.0 |
|
iii.iv.0 |
|
3.3.0 |
|
3.2.0 |
|
iii.1.0 |
|
three.0.1b |
|
3.0.0 |
|
2.6.0 |
|
2.four.0 |
|
2.3.ane |
|
2.3.0 |
|
2.two.ii |
|
two.ii.1d |
|
2.2.1 |
|
two.ii.0 |
|
References
- ↑ Path of Exile. "Ascendancy Classes". Official Path of Exile website.
- ↑ Mark_GGG (July 19, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved July 19, 2016.
- ↑ Mark_GGG (May 17, 2017). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved May eighteen, 2017.
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